![]() ![]() ![]() I think the story overall could have been more original, with it feeling a little too similar to Shadow of the Colossus at points, particularly in defeating big monsters in order to revive your travelling companion. The writing in these moments is pretty great, and the voice actors portray a genuine connection between the two characters. Tama and Koko’s stories are told through a number of vignettes between each level. The weapon and monster upgrade systems are welcome additions, although I feel both could have been fleshed out a little more and given a lot more depth. ![]() The upgrade system works off collectible items scattered around each level, collect enough of a specific item, and you can upgrade. Weapons can also be improved back at base, meaning you can go into a fresh run with upgraded weapons. Using a weaker enemy until they level up just seems like the less optimal option when you can fill those slots with other weapons or stat buffs. Sword of the Necromancer does attempt to fix this by introducing a levelling system, meaning the monsters you enlist can level up as you use them. My biggest issue with this system is that most of the enemies you fight are weak, so I don’t want to enlist them if I’ve already got an object in my arsenal, which is far more effective. It forces players to choose between having means to direct damage in ranged and melee weapons, or an AI-controlled monster which attacks on your behalf. The enemy revival concept is a unique one though, allowing you to trade one of your four equipment slots for a revived enemy. ![]()
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